![]() So with a Battalion based mod wich has ~9-16 units in a Division might slow down the game much earlier as in Std-HOI3. I just state here below some in my mind at this moment.Īdditional units(Brigades) in a Divsion slow down the game. Please let me know if you have some more in mind, I'll then add them to the list below. Recently I asked myself how others would like to see Divisions setup represented in the HoI3 game.Īre all happy with the std system, or do you would like a different system and how.įrom my experience with the game, there're first quite some things to remembered.
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